Secondly, after some notes on the rewards for ad blurbs vs. descriptions, all handwritten descriptions are now worth 4 MobyPoints on the website (so 3 more points than previously). Hope this'll help encourage.. there may also be an additional modifier for complexity in the future.
We just wanted to highlight the above graph, for which the red bar is the number of games - of any era - added on MobyGames by users since 2012. So 2017's total additions include games from 1981, 2012, and even 2017! (Side note: the green bar is number of times games have been set to 'pending', so includes 2 entries for anything that needed to be set to WIP.)
Current MobyGames management took over the site at the end of 2013, following an aborted site redesign. We're proud of the work you've done with us to keep up with what is an increasingly crowded game market, and fill in a lot of older holes in our database! (And there's four and a half months to go, so expect 2017's red bar to go a lot higher by year's end.)
This time, using the MobyGames API I generated the following graph depicting the release of games of specific gameplay genres per year.
Click to enlarge!
The vertical axis is number of games. Each game in the database is represented in the graph for the first release it was available.
So we decided to make our current MobyGoal around adding iPhone games, with an initial total of 4,000 targeted. (We're already 50% of the way between the previous total and the goal, partly because Sciere has been adding lots on his summer holidays, which is great - but we need your help.)