Oh, and Piltdown Man is perilously close to 150,000 points, so thank him in the near future when he makes it! There's lots more, of course, so we'll be back to thank them in the near future...
As always, veteran contributor Kabushi is doing a lot of rare documentation in a low-profile manner, and he's been adding a bunch of promo images for early (2001) Ludigames/Gameloft title Lock 'Em Up, for example.
And overall, the overall list of games that he's added shows lots of concentration on rare & overlooked formats and titles - which is amazing. Keep it up, Sir!
You can add featured game write-ups via this page - thanks to Tony Denis, Katie Cadet, Flapco, Harmony, Plokite Wolf, Kennyannydenny, and Virgil for some of the recent submissions - we still need more, so go ahead and submit if you can.
- We have a new MobyGoal: we're looking for 280 more iOS games, which would get us to 5,250 in total. That's a small fraction of the amount available, obviously, but we're just trying to pick out highlights. Help us out if you can!
- Congrats to Charly2.0 for making it to 100,000 MobyGames points, many of them on cover art, which he's been a MAJOR contributor to in recent years, hurray.
- In addition, looks like Kennyannydenny also hit a key milestone, of 50,000 MobyGames points, thanks to his work documenting DLC for modern-day platforms (and quite a few standalone games too!) Great work here also...
Please congratulate and thank him for his 15 amazing years of service to game history on MobyGames.
It means you can compare screens and hi-res promo art across many years - the Giants: Citizen Kabuto promo art section is a great example, since it includes everything from original '90s promo CD-ROM rips to the brand new GOG.com and Steam screenshots.
We think this is useful for preservation AND comparison purposes - keep uploading that promo art! (We also wanted to mention that we are finally planning to add the ability to include magazine ads in promo images at some point this year. It just requires some extra coding!)
It's a remarkable total, and the amount of items they've both added at this point is pretty staggering - thanks to both of them!
June 2017 - January 2017 - January 2016 - January 2015 - January 2014 - January 2013 - January 2012 - January 2011 - January 2010 - January 2009
(Click to enlarge)
An explanation: each coloured shape in the graph represents a platform. The horizontal axis is time. The vertical axis represents the number of games released. So the height of a shape on a given point in time indicates the number of games released for that platform that year. The total height of the graph on a given point in time shows the total releases that year.
[All data taken from MobyGames. Of course, the graph is only as complete as our database is - meaning we currently undercount some new digital game platforms like PC/Mac, digital console, and iOS/Android since we don't 'scrape' those databases automatically - and the dropoff in 2015 and 2016 is because we're still entering newer games into the database. Come help us if you can!]
"It's been a while since I hit you fine folks with a round of my little game, but I hope that it takes you a few more minutes to guess the game-related source of all these letters than it did last time"
The existing forum thread has some correct guesses but there's still quite a few missing letters!
We've added over 15,000 games this year - likely an all-time record - and are doing a good job of keeping up on console digital releases, as well as filling in the blanks with Game & Watch handhelds, mainframe games and more.
Our goals for 2018? Keep up the good work, keep giving researchers and non-profits access to our API, and try to get some neater visualizations of our data live as we keep working on a revamped website. Happy Xmas!
So here's the alternative question - what's the best game that you played during 2017, whether old or new, and why? (And a happy upcoming holidays to you all!)
Here's more information about it and how to access it, if you're interested. (And we do have a commercial license if you need to use it that way too!)