DescriptionThe Wild West...full of the criminal element. Sir Richard Rose, the most despicable face in the criminal lot, has enough power to control the mining facilities, cattle ranches, and trading communities and turn everything to his favor. With that much power, he could literally buy himself the Wild West and control everything!
The people need help, desperately. And just as things were looking grim, who should ride into town but 4 men who have made a pact: to put down Sir Richard Rose and make the Wild West a free and peaceful place to live.
Steve, Bob, Billy, and Cormano are the Sunset Riders, and they're about to live out the wildest shootout the Wild West has ever seen...
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Part of the Following Groups
|A bad port of a fantastic game.||retroboy 275 (9)|
|GameFan Magazine||Dec, 1992||93.5 out of 100||94|
|The Video Game Critic||Apr 30, 2000||A-||91|
|Jeuxvideo.com||Jan 14, 2010||17 out of 20||85|
|Power Unlimited||Sep, 1993||8 out of 10||80|
|Mega Fun||Jan, 1993||76 out of 100||76|
|Play Time||Apr, 1993||74 out of 100||74|
|Sega-16.com||Nov 27, 2004||7 out of 10||70|
|High Score||Nov, 1993||3 out of 5||60|
|Video Games||Apr, 1993||49 out of 100||49|
|Power Play||Feb, 1993||48 out of 100||48|
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Censored contentIn Stage 6 of the SNES version of Sunset Riders, a major censoring had taken place...
The original arcade version's Stage 6 resembled the "Cowboys and Indians" battles of old Wild West movies from the 50s and 60s. Basically, your character was up against Native American warriors armed with bows and arrows, and the boss of the stage was a Native American shaman warrior (with a stereotypical name, of course) named Chief Scalpem. In the SNES version, ALL of the Native American warriors were removed and the generic bandits from the rest of the game were put in their place, yet Chief Scalpem remained the boss of the stage.
And from what I have heard, the Japanese Super Famicom version of Sunset Riders has its Stage 6 intact, remaining the same as the original arcade version!