|TOCA Championship Racing (1997)||(Design)|
|World War II: Frontline Command (2003)||(Graphics)|
|Steel Soldiers (2001)||(Artist)|
|Micro Machines 64 Turbo (1999)||(Artists)|
|Micro Machines V3 (1997)||(Environment Graphics)|
|TOCA Championship Racing (1997)||(Art)|
|Micro Machines: Military (1996)||(Graphics By)|
Adam has a broad history in the games industry spanning almost a decade, and as a 3d artist and animator was trained in Product Design, but moved into games, several years ago, learning all the skills necessary to create 3D art content and animation on a broad range of packages. He now employs his talents in modeling, texturing and particularly animation, utilizing the latest 3d and 2d packages.
He has been involved with such titles as Micro Machines, TOCA touring Cars, Colin McRae Rally at Codemasters, several titles at Psygnosis (now Sony) and laterly Z Steel soldiers and World War II at the Bitmap Brothers.
His role most recently has been one of freelance artist working for Q Branch Universal, on projects for companies such as Hutchison Whampoa (3G) and ISM (global security firm).
Last updated: Dec 04, 2002